# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-656 71 276 -653 75 278 SkeletonHeadStatue.tml
-652 72 83 -648 74 87 EmeraldOreOutcrop.tml
-628 43 419 -617 59 455 SunkenShip-v3.tml
-577 71 279 -572 74 286 Melonfield.tml
-544 70 139 -529 78 148 Archway.tml
-527 70 24 -523 76 27 StonePillar.tml
-515 65 497 -511 67 501 EmeraldOreOutcrop.tml
-508 70 361 -501 79 368 Outcrop.tml
-504 71 275 -493 79 283 MinersHut.tml
-460 67 180 -434 84 188 shipwreck.tml
-452 70 31 -445 74 38 TinyFarmField.tml
-423 70 454 -419 76 457 StonePillar.tml
-415 70 280 -412 74 283 StoneGrill.tml
-414 70 352 -402 75 364 AncientFountain.tml
-367 70 -29 -352 78 -14 Mausoleum.tml
-358 50 57 -347 66 93 SunkenShip-v3.tml
-305 62 463 -298 65 468 PumpkinField.tml
-288 65 365 -272 78 377 Barn-intact.tml
-186 61 328 -177 76 337 MoaiHead.tml
-181 70 57 -176 73 64 Melonfield.tml
-108 72 145 -96 77 157 AncientFountain.tml
-80 74 247 -76 76 251 EmeraldOreOutcrop.tml
-80 65 344 -77 69 346 SkeletonHeadStatue.tml
-40 72 440 -37 76 443 StoneGrill.tml
